Devlog

Follow the build,
and help shape it.

Development updates from the studio as the game comes together. Follow along here, and come hang out in the Discord for the day-to-day.

02 Jul 2026

Talking through the game's direction

We sat down and had some big conversations about where the game is headed, and locked in how the core of it works.

The backbone is set: the hands-on cooking loop, the four ways you grow, and how you expand from a single counter into a whole operation. That's what everything else gets built on.

Plenty is still open, though, and this is where you come in. We're actively looking for ideas: menus, mechanics, the kind of co-op chaos you want to see. If you've got thoughts, come share them in the Discord. Early ideas genuinely shape where this goes.

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23 Jun 2026

Development officially starts on the prototype

With the studio set up, development on the prototype is officially underway.

First up is the core of the whole thing: the first-person cooking loop. Taking orders, cooking to the perfect pull, plating and serving, all by hand. Getting that moment-to-moment feel right comes before any of the bigger management systems stack on top.

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18 Jun 2026

HNTR Studios is founded

HNTR Studios officially exists, started with one goal in mind: to build the co-op restaurant sim we always wanted to play.

The idea had been simmering for a while. Take the hands-on cooking loop people love, and give it the management depth, progression, and multiplayer the genre usually skips. That's the game we're here to make. Follow along here for regular devlogs, and drop into the Discord for the day-to-day.

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New devlogs land here. Day-to-day chatter happens in the Discord.