Talking through the game's direction
We sat down and had some big conversations about where the game is headed, and locked in how the core of it works.
The backbone is set: the hands-on cooking loop, the four ways you grow, and how you expand from a single counter into a whole operation. That's what everything else gets built on.
Plenty is still open, though, and this is where you come in. We're actively looking for ideas: menus, mechanics, the kind of co-op chaos you want to see. If you've got thoughts, come share them in the Discord. Early ideas genuinely shape where this goes.